This thesis asks: What cultural ideologies are discursively conveyed as visual politics in the representation of space, race and gender in the Japanese videogame The Legend of Zelda: BotW? In order to answer that question, this thesis draws on an interdisciplinary and intersectional methodological framework via tools from visual studies and cultural studies, fields that are rooted in the study of power and the boundaries that determine in- from out, as well as the positions and localities from which that power is exercised.